On October 13, Spooky's Jump Scare Mansion: HD Renovation will launch on Switch
On October 13, Spooky's Jump Scare Mansion: HD Renovation will be made available on the Switch by Albino Moose Games, according to the developer.
On March 1, 2017, Spooky's Jump Scare Mansion: HD Renovation was released for the PC via Steam, and on October 29, 2019, it was released for the PlayStation 4.
According to the game's Steam page, below is a description:
Spooky and her mansion of creepy cuties are back in Spooky’s Jump Scare Mansion: HD Renovation! Can you survive 1000 rooms of adorable terror? Or will you break once the cute facade dissolves, and you find yourself running for your life from the unspeakable, hideous creatures that dwell and write in the bowels of this house? They wait for you. They wait, and they hunger for your encounter. . .
Spooky’s Jump Scare Mansion has been recreated in the Unity engine, featuring HD graphics, 3D models, and some new twists and turns along the way. Now with full controller support, Steam trading cards and backgrounds, new specimens, the ability to toggle between the old and new specimen visuals, and Oculus Rift and Vive support. This new version of Spooky’s will also have Endless Mode and all DLC bundled together. This new game will also have a “Build Your Own Mansion” feature integrating with Steam Workshop. There will be both tools in the game to edit rooms and a development SDK that allows players to create new specimen, mechanics, and whatever they desire and share them on the Workshop!
Why This is a New Game
As you might know the original Spooky’s Jump Scare Mansion was written in GameMaker 8—which only has the most rudimentary of 3D support. In order to add features like 3D specimens, virtual reality, Mac, Linux ports, and to fix a lot of the nagging issues (like getting stuck on corners) and other much-requested features it has to be rewritten from the ground up! We’re taking this opportunity to add all that and more in Unity—which is a modern fully featured natively 3D engine that is a lot easier to work with for this kind of game than old GameMaker.